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  1. Transactions on Computer-Human Interaction (TOCHI)
  2. ACM Transactions on Computer-Human Interaction (TOCHI) : Volume 13
  3. Issue 1, March 2006
  4. Can you see me now?
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ACM Transactions on Computer-Human Interaction (TOCHI) : Volume 23
ACM Transactions on Computer-Human Interaction (TOCHI) : Volume 22
ACM Transactions on Computer-Human Interaction (TOCHI) : Volume 21
ACM Transactions on Computer-Human Interaction (TOCHI) : Volume 20
ACM Transactions on Computer-Human Interaction (TOCHI) : Volume 19
ACM Transactions on Computer-Human Interaction (TOCHI) : Volume 18
ACM Transactions on Computer-Human Interaction (TOCHI) : Volume 17
ACM Transactions on Computer-Human Interaction (TOCHI) : Volume 16
ACM Transactions on Computer-Human Interaction (TOCHI) : Volume 15
ACM Transactions on Computer-Human Interaction (TOCHI) : Volume 14
ACM Transactions on Computer-Human Interaction (TOCHI) : Volume 13
Issue 4, December 2006
Issue 3, September 2006
Issue 2, June 2006
Issue 1, March 2006
Blur filtration fails to preserve privacy for home-based video conferencing
Queueing Network-Model Human Processor (QN-MHP): A computational architecture for multitask performance in human-machine systems
Physically large displays improve performance on spatial tasks
Can you see me now?
ACM Transactions on Computer-Human Interaction (TOCHI) : Volume 12
ACM Transactions on Computer-Human Interaction (TOCHI) : Volume 11
ACM Transactions on Computer-Human Interaction (TOCHI) : Volume 10
ACM Transactions on Computer-Human Interaction (TOCHI) : Volume 9
ACM Transactions on Computer-Human Interaction (TOCHI) : Volume 8
ACM Transactions on Computer-Human Interaction (TOCHI) : Volume 7
ACM Transactions on Computer-Human Interaction (TOCHI) : Volume 6
ACM Transactions on Computer-Human Interaction (TOCHI) : Volume 5
ACM Transactions on Computer-Human Interaction (TOCHI) : Volume 4
ACM Transactions on Computer-Human Interaction (TOCHI) : Volume 3
ACM Transactions on Computer-Human Interaction (TOCHI) : Volume 2
ACM Transactions on Computer-Human Interaction (TOCHI) : Volume 1

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Can you see me now?

Content Provider ACM Digital Library
Author Crabtree, Andy Row-farr, Ju Tandavanitj, Nick Adams, Matt Benford, Steve Anastasi, Rob Flintham, Martin Paxton, Mark Drozd, Adam
Copyright Year 2006
Abstract We present a study of a mobile mixed reality game called Can You See Me Now? in which online players are chased through a virtual model of a city by ‘runners’ (professional performers equipped with GPS and WiFi technologies) who have to run through the actual city streets in order to catch the players. We present an ethnographic study of the game as it toured through two different cities and draws upon video recordings of online players, runners, technical support crew, and also on system logs of text communication. Our study reveals the diverse ways in which online players experienced the uncertainties inherent in GPS and WiFi, including being mostly unaware of them, but sometimes seeing them as problems, or treating the as a designed feature of the game, and even occasionally exploiting them within gameplay. In contrast, the runners and technical crew were fully aware of these uncertainties and continually battled against them through an ongoing and distributed process of orchestration. As a result, we encourage designers to deal with such uncertainties as a fundamental characteristic of location-based experiences rather than treating them as exceptions or bugs that might be ironed out in the future. We argue that designers should explicitly consider four potential states of being of a mobile participant: connected and tracked, connected but not tracked, tracked but not connected, and neither connected nor tracked. We then introduce five strategies that might be used to deal with uncertainty in these different states for different kinds of participant: remove it, hide it, manage it, reveal it, and exploit it. Finally, we present proposals for new orchestration interfaces that reveal the ‘seams’ in the underlying technical infrastructure by visualizing the recent performance of GPS and WiFi and predicting the likely future performance of GPS.
Starting Page 100
Ending Page 133
Page Count 34
File Format PDF
ISSN 10730516
e-ISSN 15577325
DOI 10.1145/1143518.1143522
Volume Number 13
Issue Number 1
Journal ACM Transactions on Computer-Human Interaction (TOCHI)
Language English
Publisher Association for Computing Machinery (ACM)
Publisher Date 2006-03-01
Publisher Place New York
Access Restriction Subscribed
Subject Keyword GPS Mobile and wireless games Ethnography Orchestration
Content Type Text
Resource Type Article
Subject Human-Computer Interaction
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